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Theres glitches here and there, a tiny bit of collision detection problems, but if you can get yourself to a well functioning PC, this is easily the best 3D Sonic game engine ever made. Its just fun to even roll into a small incline and use the momentum to jump off the apex of a slopes incline to jump high or to jump off the bottom of a slope and jump faster towards another slope to roll into and gain more momentum. This is everything I ever wanted out of 3D Sonic the Hedgehog. Introducing to Sonic GDK, GHP Act 2 introduces Mach State, a blast of speed from your momentum gained that pulls in the capability for continuing to run on walls and all kinds of other crazy stunts.
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To add to this kind of experience, they brought in something a little similar to the boost but far closer to the origins of the boost function. In this release you get to have a fully functioning set of rolling and momentum based physics where even your homing attack maintains your momentum. It was an open world with a lot to offer, maybe even too much considering the sense of directionless aiming here and there. These days, Act One doesnt seem so focused, but the real novelty in this was taking advantage of Sonics abilities and using that to traverse the landscape. Released on 2012, February 13, the original Green Hill Paradise hit, and sent a ton of people, including myself, into a big rush of excitement about what this could mean for any new Sonic game, official and fanmade, should they take after this kind of an experience. Splines are important to scripting a level s design and programming, making it to where you can never really mess up and so it wouldnt be a huge disappointment to a player who didnt do something the way they wanted to. Green Hill Paradise Act 2 Code Source Forīefore modding Sonic Generations was a cool idea, youd see a whole lot of people port levels over to GDK instead considering that since its inception it could do both 3D and 2D albeit with a bit of scripting via splines.
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